mini chess beta coming soon
Posted by Chris on 2/25/2008
In about a week or so, I will release a beta for mini chess. It should feature:
- Two game skins (classic and bottlecap)
- A challenging AI with 5 difficulty levels
- Both local and internet multiplayer support
So check-back soon, mini chess lovers!
project still very much alive
Posted by Chris on 2/13/2008
I haven't been able to update the blog much. A few non-game-related delays are at fault. I'm in the process of buying a house and moving.
Plus, I'm writing my MS thesis, which --surprise, surprise-- is time consuming. But progress on the space melee continues. The character
art is still being created by MauiZu, and I've got a new ship near-ready to insert into the game.
revised ship selection
Posted by Chris on 1/9/2008
The selection screen has been heavily revised. It now features a simple drag and drop interface for both
ships and inputs.
This reflects several big changes. Specifically, the game is being scaled back in order to be finished at a
reasonable rate. The changes?
- 12 species; 12 "scout" ships.... replacing 9 species and 27 ships
- ~4 levels.... replacing 9 levels
- 3 ships per fleet.... instead of 6 ships per fleet
- No ship "previews"
- No saving/loading fleets
- Levels will not wrap.... a "soft" boundary instead
revised split screen HUD
Posted by Chris on 12/14/2007
The HUD's been updated with a thinner border around the energy and health bars. This will probably be the standard HUD
I use for the next beta (along with a mini-map, of course).
Next up? A solution to the wrapping issue; either a visual cue for when wrapping occurs or a some type
of physical boundary will replace the wrap.
xeno versus split screen width HUD
Posted by Chris on 12/4/2007
I've added a HUD to the split screen. Note that higher resolutions will be supported soon. So the HUD looks disproportionately big in the low 800x600 resolution.
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