mini chess beta coming soon
Posted by Chris on 2/25/2008
In about a week or so, I will release a beta for mini chess. It should feature:
  • Two game skins (classic and bottlecap)
  • A challenging AI with 5 difficulty levels
  • Both local and internet multiplayer support
So check-back soon, mini chess lovers!

project still very much alive
Posted by Chris on 2/13/2008
New ShipI haven't been able to update the blog much. A few non-game-related delays are at fault. I'm in the process of buying a house and moving. Plus, I'm writing my MS thesis, which --surprise, surprise-- is time consuming. But progress on the space melee continues. The character art is still being created by MauiZu, and I've got a new ship near-ready to insert into the game.

revised ship selection
Posted by Chris on 1/9/2008
The selection screen has been heavily revised. It now features a simple drag and drop interface for both ships and inputs.

revised selection screen
This reflects several big changes. Specifically, the game is being scaled back in order to be finished at a reasonable rate. The changes?
  • 12 species; 12 "scout" ships.... replacing 9 species and 27 ships
  • ~4 levels.... replacing 9 levels
  • 3 ships per fleet.... instead of 6 ships per fleet
  • No ship "previews"
  • No saving/loading fleets
  • Levels will not wrap.... a "soft" boundary instead

revised split screen HUD
Posted by Chris on 12/14/2007
The HUD's been updated with a thinner border around the energy and health bars. This will probably be the standard HUD I use for the next beta (along with a mini-map, of course).

revised HUD
Next up? A solution to the wrapping issue; either a visual cue for when wrapping occurs or a some type of physical boundary will replace the wrap.

xeno versus split screen width HUD
Posted by Chris on 12/4/2007
I've added a HUD to the split screen. Note that higher resolutions will be supported soon. So the HUD looks disproportionately big in the low 800x600 resolution.

split 1 way split 3 way split 4 way

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