new project in the pipeline
Posted by Chris on 4/16/2008
Soooo.... here's the status of the project pipeline:
- Mini Chess - Currently being evaluated for the best publication situation.
- Xeno Versus: Space Melee - Sitting on the backburner. We're looking to reduce its scope (again).
- Xeno Sola: Tile Placement Game - Look out, Carcassonne lovers! This is a new project of ours. It
is rapidly being completed and will be in beta very soon.
Here are a couple pics of Xeno Sola (captured in low-quality MS Paint):
mini chess beta over
Posted by Chris on 3/26/2008
Beta testing has completed for Mini Chess. Check back soon for details on its release, its sequel, and updates on Xeno Versus: Space Melee.
mini chess almost complete
Posted by Chris on 3/18/2008
Beta testing is about to wrap up. Here's the (projected) list of features:
- Four game skins: classic, frosty, coast, and forest
- Three rule sets: mini chess, mini makruk, mini shatranj
- Five difficulty levels for challenging AI
- Play as white, play as black, or local multiplayer support
The next step is ironing out the kinks in the self-publishing process.
mini chess gets some love
Posted by Chris on 3/17/2008
Garage Games Forum News has Mini Chess featured as a "Wicked Sweet Project."
mini chess beta 2.0
Posted by Chris on 3/14/2008
You know what? I'm liking how this mini chess beta testing is going. So here's
a link to Mini Chess Beta 2.0. It expires on the 23rd... 1 week after
Beta 1.0 expires. Try it out, email me, and give me your thoughts.
Garage Games blog entry is here.
mini chess links
Posted by Chris on 3/11/2008
mini chess beta is here
Posted by Chris on 3/10/2008
The mini chess beta is here. It expires on the 16th of March, 2008. Try it
out and let me know what you think by any of these methods:
mini chess beta getting ever so close
Posted by Chris on 3/07/2008
Mini chess is about ready. Here's its status:
- Two game skins (classic and bottlecap)
- A challenging AI with 5 difficulty levels
- Local multiplayer support
- Three rule sets: mini chess, mini makruk, mini shatranj
Right now I just need to plug in the "about" screen and the "how to play" screen. The mini chess beta should be
ready at that point.
After that, there's a fairly decent lineup of spinoffs built off the "mini chess engine" that I can pursue.
One, in fact, may tie in with Xeno Versus.
mini chess beta coming soon
Posted by Chris on 2/25/2008
In about a week or so, I will release a beta for mini chess. It should feature:
- Two game skins (classic and bottlecap)
- A challenging AI with 5 difficulty levels
- Both local and internet multiplayer support
So check-back soon, mini chess lovers!
project still very much alive
Posted by Chris on 2/13/2008
I haven't been able to update the blog much. A few non-game-related delays are at fault. I'm in the process of buying a house and moving.
Plus, I'm writing my MS thesis, which --surprise, surprise-- is time consuming. But progress on the space melee continues. The character
art is still being created by MauiZu, and I've got a new ship near-ready to insert into the game.
revised ship selection
Posted by Chris on 1/9/2008
The selection screen has been heavily revised. It now features a simple drag and drop interface for both
ships and inputs.
This reflects several big changes. Specifically, the game is being scaled back in order to be finished at a
reasonable rate. The changes?
- 12 species; 12 "scout" ships.... replacing 9 species and 27 ships
- ~4 levels.... replacing 9 levels
- 3 ships per fleet.... instead of 6 ships per fleet
- No ship "previews"
- No saving/loading fleets
- Levels will not wrap.... a "soft" boundary instead
revised split screen HUD
Posted by Chris on 12/14/2007
The HUD's been updated with a thinner border around the energy and health bars. This will probably be the standard HUD
I use for the next beta (along with a mini-map, of course).
Next up? A solution to the wrapping issue; either a visual cue for when wrapping occurs or a some type
of physical boundary will replace the wrap.
xeno versus split screen width HUD
Posted by Chris on 12/4/2007
I've added a HUD to the split screen. Note that higher resolutions will be supported soon. So the HUD looks disproportionately big in the low 800x600 resolution.
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